The report titled “Gaming Market” assesses the regional market based on game type, gamer type, device type, and region. A comprehensive report provides a detailed historical and future market size with trend analysis. The report underlines the market share analysis, production capacities by leading players, competition overview, strategic imperatives, annual sales figures, growth avenues, production overview, and competition assessment for the target players assessed in the Middle East Gaming market study.
Market Overview and Dynamics: Easy availability and accessibility to games is raising the games adoption in the region
The Middle East Gaming market is expected to grow at a strong CAGR of around 12% during the forecast period of 2022-2028. Increasing adoption of electronic devices including smartphones, laptops, Virtual Reality (VR) headsets, etc. is expected to support the market growth. Augmented Reality (AR) technology supported by the majority of consumer electronic devices is becoming suitable for mobile gaming, owing to its immersive and interactive nature. Moreover, with a shift from traditional PC or console games, companies are committed to the development of mobile games; thereby, driving the consumption of a variety of games over mobile devices.
The Middle East Gaming market is set to observe considerable growth in the next six years, primarily driven by the availability and accessibility of online games over the internet. Further to make it more easily accessible, AR genre games are made available for Android and iOS by several game developers. Several new entries into the game genre are being developed by market players, such as Harry Potter: Wizards Unite and Minecraft Earth, in addition to previously, published AR mobile games that are still well-liked, such as Pokémon Go and Ingress.
Saudi Arabia dominates the Middle East Gaming market on account of the higher penetration of smartphones and the internet coupled with the availability of diversified games in the country. A considerable number of industry players are offering their gaming solutions to different end users ranging from individuals to theme parks. In Saudi Arabia, the government is aggressively investing in theme parks and entertainment venues, which house gaming spaces for the public to spend their leisure time. This is expected to propel the market growth in the upcoming future.
Segmental Analysis
- On the basis of Game Type, Multiplayer Online Battle Arena (MABO) will likely grow at a significant pace due to the higher population of young children engaged in games like PUBG Mobile and Free Fire.
- On the basis of the Gamer Type, Casual Gamers will continue to lead the market on the back of the easy availability and accessibility of games over different platforms.
- Based on Region, Saudi Arabia is expected to dominate the Gaming market due to the increased smartphone and internet penetration coupled with the constant support by the government.
Competition Analysis: Regional Players Dominate the Domestic Markets
The Middle East Gaming market observes intense competition as a result of a presence of a large number of established players. Companies are coming up with technological advancements and innovations and are putting efforts to enhance the real-time gaming experience in gaming infrastructure which is further expected to augment the market growth in the near future.
Product innovations, launches, and partnerships are the identified industry trend in the Middle East Gaming market. Significant consolidation is expected in the Middle East market during the assessed period 2022-2028.
- In February 2022, Zain Esports and the region’s fast-growing gaming start-ups, PLAYHERA, have announced a joint venture (JV) agreement to launch PLAYHERA MENA, targeting the region’s lucrative gaming market which counts an estimated 100 million gamers. The new JV will establish its HQs in Riyadh, Saudi Arabia, with offices across Zain’s footprint.
- In February 2022, Saudi Arabia’s Public Investment Fund purchased a 5% stake in the iconic Japanese game’s developer Capcom and just over 5% of South Korean online games publisher Nexon for a total investment worth US$ 1.0 billion.
Some of the leading players involved in the production and marketing of Gaming include Rockstar Games Inc., Microsoft Corporation, Bandai Namco Entertainment Inc., Nintendo Co. Ltd., Tencent Holdings Ltd., Sony Corporation, NetEase Inc., Nexon Company, Wixel Studios, Apple Inc., Game Cooks, Electronic Arts Inc., Ubisoft Entertainment SA, Sega Sammy Holdings Inc., Falafel Games, Activision Blizzard Inc., and Take-Two Interactive Software, among others.
RationalStat has segmented the Middle East Gaming market on the basis of game type, gamer type, device type, and region
- By Game Type
- Real Time Strategy (RTS)
- Role-Playing (RPG)
- Multiplayer Online Battle Arena (MABO)
- Shooter (FPS and TPS)
- Simulation and Sports
- Others (Sandbox)
- By Gamer Type
- Casual Gamers
- Professional Gamers
- By Device Type
- PC
- Browser PC Games
- Download PC Games
- Console
- Xbox
- PlayStation
- Nintendo Switch
- Others
- PC
- By Region
- GCC
- Bahrain
- Kuwait
- Oman
- Qatar
- Saudi Arabia
- UAE
- Israel
- Turkey
- Rest of Middle East
- GCC
For more information about this report https://store.rationalstat.com/store/middle-east-gaming-market-investment-growth-opportunity-analysis/
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RationalStat is an end-to-end US-based market intelligence and consulting company that provides comprehensive market research reports along with customized strategy and consulting studies. The company has sales offices in India, Mexico, and the US to support Middle East and diversified businesses. The company has over 80 consultants and industry experts, developing more than 850 market research and industry reports for its report store annually.
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